These programs require a computer for each student, running Windows XP connected via a local area network, and one computer for the monitor:
- Normal-form games for game theory lessons on prisoners’ dilemma, coordination games, battle of the sexes
- Extensive-form games for game theory lessons on sequential decisions and backward induction in trust and centipede games, including sorting mechanisms of McCabe, Rigdon and Smith (2006)
- Single- and double-blind ultimatum games for lessons on bargaining, with options for both buyer-seller and proposer-responder contexts with and without contest entitlements in Hoffman et al. (1994)
- Networked version of voluntary contributions mechanisms for providing public goods, including Kurzban et al. (2001) real-time mechanisms
- Double-auction asset markets for lessons on public information versus endogenous expectations in markets
- One-sided auctions for further lessons on the role of institutions in supply and demand, with options for English outcry (with hard or soft endings), English clock, Dutch clock, and first- and second-price sealed-bid auctions
- Electric power markets for further applications on supply and demand, implementing Wheatstone bridge networks and active versus passive buyers in Rassenti et al. (2003)
- Combinatorial clock-auction for advanced discussions on auctions for spectra
- A general equilibrium production and consumption experiment by Crockett, Smith and Wilson (2009) that illustrates the gains from specialization and exchange
- A three-village general equilibrium production and consumption experiment with traveling intermediaries, as reported in Kimbrough, Smith and Wilson (2008)
- A gasoline market experiment by Deck and Wilson (2008), which examines the price effects of banning or not banning zone pricing in a vertically separated market with differentiated products
Please contact Bart Wilson for a password to download the software.Visit the Economic Science Institute Software website to learn more.